D&D Session 11

Session Eleven

Players:

  • Ciaran (LVL7) and Basile (LVL9)
  • Lorn (LVL 9)
  • Marven (LVL9)
  • Neebs (LVL 9)
  • Dwayne (LVL 9)
  • Rheagar (LVL 9)
  • Alkaid (LVL 8)
  • Kass (LVL 8)

Story:

Dwayne decides to draw from the deck of many things after seeing that Neebs had returned and was fine after drawing The Void. Testing his luck, he draws The Key and is gifted a major magic bow. He gives it to Alkaid to test out. He shoots an arrow at the tree and they see it’s electrically charged. Marven identifies it as a bow that can immediately kill demons and will create thunderstorms if shot enough. Dwayne thanks him and pays him in salted pork, but after he uses prestidigitation to make it taste rotten.

The group then breaks off to go through their errands before deciding what adventure to go on next.

Marven spends most of his time in town working on his tavern, which he wants to make into the best (and only) nightclub in town:

  • He, Dwayne, and Lorn get together to start their plans. Lorn offers to do Marven’s books, and Dwayne is already hired as the chef. Marven tells them that he is looking for a special “item” that he can give to guests to make them feel “really great, almost euphoric or ecstatic” when they visit. Lorn is actually familiar that frogs may have secretions that have those effects, and offers to help. Plan “Lucy in the Sky with Dragons” is a go.
  • As they split off, Marven goes to visit Ashisa, and asks if she will make drugs to give his patrons, explaining that he wants them “not super addictive, but just strong enough to help them have a great time.” She reluctantly agrees?
  • Finally, he goes to see Seabright to begin updating The Last Call, which he will rename at a later date.

Lorn helps Ciaran read the many devil books they had borrowed, and determine that there are dozens of contradictions and loopholes in the convoluted laws. Meanwhile, Basile sneaks off to find the waystone that Rheagar had told him about. He spends an hour desecrating it, blasting it apart with his eldritch fire, and writes “Kord Rulez, Avandra Droolz” in the dirt to make it look like some kid did it.

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D&D Session 10.5

We were going to play D&D this weekend, but had to cancel when most people weren’t available. So, Eddie had some people over to play video games and board games. At the end of the night, me and the two other guests (who all play D&D) decided we wanted to “play D&D.” So here’s our filler “beach episode” session featuring Basile, Ciaran, Marven, and Dwaye the Rock Gnome Johnson – the People’s Gnome. (Thank you, Eddie, for humoring us.)

Players:

  • Ciaran (LVL8) and Basile (LVL10)
  • Marven (LVL9)
  • Dwayne (LVL9)
  • Theoretical Nick

It is a beautiful and sunny day in Dwarvenshire, and the Neebs and Associates are spending a day to relax and not deal with all of the typical bullshit. Dwayne, Marven, and Ciaran decide that they want to go to the beach to the south. Marven and Ciaran, with the help of Basile, can fly there. However, Dwayne is unable to.

Dwayne comes up with the idea to ask Lorn if they can borrow Rocky for the trip. But instead of just asking Lorn if they can borrow Rocky, they decide to perform Grand Theft Rhino. Basile uses one of Dwayne’s Alchemist Sleep bottles, but that doesn’t work. So Marven finds a tire iron and smacks Lorn over the head. With a hypothetical Nat 20 that doesn’t matter, he kills Lorn. Rocky is sad.

The quartet rides him to the Lady of the Lake to see if she wants to join them at the beach. On the way there, the DM asks to roll a D12. Theoretical Nick rolls a 12 and something awful appears to fight Neebs; Sadius is pleased.

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D&D: Backstory Development

To help me deal with the fact that there are several weekends in between sessions, I have been writing Basile’s backstory for Eddie to work with when we move forward.

However, as a writer, I can’t just write a simple backstory. No. I have to write a 65 page backstory including several developed scenes.

Oops. At least it gives me something creative to do while I wait for the next session, and keeps my writing juices flowing.

I’m still in the process of editing, but I will eventually post the entire backstory to read when it’s 100% finished! Until then, enjoy the first short story in Basile’s backstory novella:

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D&D Session 9 & 10

Session Nine 

Players:

  • Ciaran (LVL7) and Basile (LVL9)
  • Lorn (LVL 9)
  • Marven (LVL8)
  • Neebs (LVL 9)
  • Dwayne (LVL8)
  • Alkaid (LVL 8)
  • Kass (LVL 8)

Story:

Shortly after returning back in town, the group spends the next few days collecting themselves as they try to understand the strange new rules of Dwarvenshire, now renamed “Neebsenshire” after their King Neebs.

  • The Neebs Fan Club has disbanded and has now been restructured as the government. Jennifer has taken control and has implemented new laws to help make Neebsenshire a safer place, including a weekly 10 gp tax and a 10PM curfew. Sleeping outside is no longer allowed, and anyone homeless or unable to pay the tax must leave.
  • Neebs has also disbanded the Church of Neebs, effectively kicking the ship off the side of the cliff, as his preaching was to teach the town to “believe in themselves, and not in him.” He spends most of his time walking around town giving morale speeches to keep up everyone’s spirits.

Xi-Long resurrects Duarf, who is confused about what happened. When he learns that Neebs will now be in charge, he is thrilled and leaves to go adventuring again. He takes Shale along with him, abandoning The Last Call. The group return their borrowed items to Xi-Long before heading to The Three Shepherds.

The group meets with the dragonborn brothers inside and promise that they will assist them with their quest to clear out the rust monsters as soon as they rest for a day or two from their battle with the dragon.

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D&D Session 7 & 8

With Midwest Media Expo cancelled, we decided to two an impromptu session, followed by our regularly scheduled session the next weekend. Gotta love when you have more D&D than originally planned! Things are really starting to pick up (especially behind the scenes for Basile.)

Note: This session is mainly battle heavy, although plot and story is involved. This session is also designed for players to drop in and out depending on their schedule, so while everyone is in the same party, characters may not be active during certain sessions.

Session Seven 

Players:

  • Ciaran (LVL5) and Basile (LVL7)
  • Lorn (LVL 7)
  • Marven (LVL6)
  • Rheagar (LVL6)
  • Neebs (LVL 7)
  • Dwayne (LVL6)
  • Alkaid (Lvl 5)

Story:

Back in town, the party chooses to rest for a while before completing their final task for the Lady of the Lake. Unfortunately, Kass has food poisoning and is at the Three Shepherds for most of the session recovering.

  • Ciaran spends most of his time hanging out with Lorn, assisting the elf as he organized Duarf’s books and records. Lorn notices that the Neebs Fan Club has been purchasing a lot of land and reselling it, and quickly brushes it off. Duarf offers Lorn a position to help run the town, and gives Ciaran the job to sweep the floors (which was dirt) to Ciaran, who asked if he could have a job. While looking through Duarf’s contract book, Lorn notices that the Neebs Fan Club has been purchasing a lot of land and reselling it.
  • Meanwhile, Marven and Rheagar visit Duarf to discuss purchasing a plot of land for Rheagar’s home on the shoulders. Nervous, Rheagar wants Marven to be the mediator, but has to talk to Duarf himself. The founder of the town doesn’t seem to remember his first encounter with Rheagar (though Rheagar’s testicles sure do remember.) After purchasing a plot of land, Rheagar goes to meet with two young builders: Redwald and Jamie. He offers them 10k gold to build his house, but Jamie demands 50k. In the end, they don’t take the job offer.
  • Marven asks Duarf about Shale, curious as to why more people don’t go and eat her salted pork. Duarf explains that when he was an adventurer, he had met Shale and offered her to open up a dwarven tavern in his new town. However, her alcohol was too strong and people didn’t like her bold personality. She quickly became jaded of most people, as no one accepted her dwarven hospitality. Marven suggests that Shale should own her business rather than run it as a bartender, hoping that maybe he can get out of the enormous debt he racked up from eating too much salted pork.
  • Neebs spends most of his time around town helping the poor and giving to charity. He works as a carpenter and helps an elderly man build his library in town. In the meantime, he also starts to grow a beard (but how, he’s an elf!)
  • Dwayne assists H’rathen with building his church to Kord, which includes a sparring arena in the center. The two talk about themselves, and H’rathen learns that Dwayne came from an island northeast of Dwarvenshire that had broken apart into four smaller islands. Dwayne had left to grow stronger until he could return to stop the civil wars among his family.
  • Alkaid finds Ellerd and Torg in the Three Shepherds and talk to them about Avandra. Alkaid suggests that they find a good place in town to set their way stone. During the conversation, Ellerd is clearing upset about Neebs and his obsession with himself as a god. Alkaid somewhat defends him by saying the fanclub offers delicious baked goods. Dwayne comes in after working with H’rathen and tells Ellerd that he will pay off the hefty tab the drunk has accumulated. At that moment, a member of the fan club comes in with a giant bouquet of roses from Neebs to give Torg. Ellerd orders more to drink, but Dwayne casts Glibness to convince Ellerd that if he takes one more drink, he will die. This stops him from building up his tab and from fighting Neebs.
  • Meanwhile, Basile takes advantage of everyone scattered around town to go visit Ashisa in private. There, he tells her about a poison that killed someone close to him and asks for her assistance in figuring out what it was. He told her the symptoms: paralysis, asphyxiation, and glazed eyes. She accepted to help him and told him to come back in a week for an answer.

That night, Marven speaks with H’rathen about Kriss. H’rathen uses divination to speak with Kord and tells Marven that he is safe. (H’rathen then tells Marven that Lorn is a “punk ass bitch who is not wise and close to the Earth” (but I can’t remember the context, it was just hilarious.)

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D&D: Tomas and Judah

Lately I haven’t been able to do much regarding my novel and editing (I’m just stuck in a block and life has been too busy to slow down and focus.)

However, I’ve been OBSESSED with our D&D session and all I’ve been wanting to do is play and develop the backstory of my characters, Basile and Ciaran.

So, what I’ve been doing in my free time is developing Basile’s siblings: Tomas and Judah. They aren’t characters I plan on playing (although, if Basile and Ciaran die I will take on the role of Tomas) but they’re important to Basile’s backstory and it gives me something creative to work on while I wait for the next session (ugh, three more weeks…)

*Details may update as sessions continue.

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D&D Session 5 & 6

Yet another exciting session of D&D! We had a new player join, and one character’s backstory is finally revealed! (Special thanks to Sam, who took notes for me while I was away at Easter Mass!)

Note: This session is mainly battle heavy, although plot and story is involved. This session is also designed for players to drop in and out depending on their schedule, so while everyone is in the same party, characters may not be active during certain sessions.

Session Five 

Players:

  • Ciaran (LVL4) and Basile (LVL6)
  • Marven (LVL5)
  • H’rathen (LVL5)
  • Rheagar (LVL5)
  • Neebs (LVL 5)
  • Dwayne (LVL5)
  • Alkaid (Lvl 4)
  • Kass (Lvl 4) – the small, pan-flute playing Raptoran Bard.

Story:

After revealing Basile’s identity, Kass finally caught up with the group, and Lorn returned to Dwarvenshire to help Stormaggedon with his stable and doing research on stuff. (Or, in an alternative timeline, Lorn pulled a book off the shelf and it Scooby Doo-ed him behind the bookshelf, revealing Kass as a new player.)

The party returns into the mining room, where Dwayne casts a spell to make an illusion of a rhino in memory of Rocky. Everyone except Rheagar can tell it’s an illusion.

H’rathen talks with the ghost miner and tells him that he has spoken with his employer and was told that he can take as long as he needs for his break. With the miner free, he disappears through the wall.

Marven walks up to the stone door at the front of the room and tries to kick it down, and instead ends up kicking himself backwards onto the floor. Dwayne uses the spell “knock” to open the door with ease. On the other side of the door is a prison, with a dozen starved and beaten prisoners locked in cages. Several look like they have lost all hope, and one is very ill.

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